Jumat, 08 April 2011

How to Survive in Star City in 9 Easy Steps

The last time I set foot on Star City, I think Fidel V. Ramos was still the president. 
Back then, me and my sis didn't get on a single ride, we just played inside a playpen filled with colorful plastic balls, kinda like Sheldon Cooper in Big Bang Theory but without the genius.

As a rule I don't ride the really scary rides at theme parks, scary meaning any ride which leaves me feeling helpless about an otherwise avoidable danger.

That means bump cars are okay.

Still, my latest visit to Star City (courtesy of complimentary ride-all-you-can tickets) didn't stop me from riding the Star Flyer, despite the news two years ago about the man who died while riding it (Star City maintains it was suicide), barely two months after the inverted roller coaster ride premiered in the theme park.

Anyway, here are 7 things you need to know in order to survive in Star City or any theme park for that matter.

1. Pack light.  Star City doesn't have lockers (yet), and while they do have a temporary baggage counter (for when you get on a water-based or inverted ride for instance), sometimes they just let you hug your bag while you hold on for dear life.

My friend: Excuse me, what do I do with my bag?
Ride operator: [bluntly]  You just hug it, Ma'am.

So bring only the necessary stuff, leave your diary and your personal vacuum cleaner home.

2. Dress comfy.  No gowns please, unless you want to get snagged.

3. Never shout "Boring!" because you just might provoke the ride operator.  Which can also be rephrased as "Never underestimate a ride."  or "Be nice to the ride operator."

Us: Boring! Boorrrinng!

[a few seconds later...]

Us: Stop!!  Get us out of here!!

For example, just because the Viking has a simple swinging pendulum-like motion doesn't mean it's peanuts compared to something as convoluted as, say the Star Flyer.  In fact, the Viking can be a pretty terrifying ride too, especially when you sit on the extreme end, and more especially when you just ate.   Which brings us to Number 4.

4. Plan your meals.  Even the most macho men will puke under the most intense rides, so be good to your stomach (and to the people adjacent to you) by planning your meals accordingly.

Ideally, eat and drink after you've had a go at all the rides.  If you must drink, sip little amounts from your water bottle.

Vendor:  [casually]  That'd be ninety bucks for the Coke.
My friend: Can I pawn the bottle afterwards?

5.  Sneak in your water bottle.  Food and drinks aren't allowed inside the Star City premises because they've got to squeeze as much money out of you as possible.  Which is to say the expensive food and drinks sold inside are patterned after the rides.  Both are heart-stopping.

The price of a bottle of Coke and a hotdog on stick, for instance, can already feed a family in Sudan.  At such rates, you'll probably even have second thoughts about giving in to your impulses to throw up after a nasty ride at Surf Dance.

If you're coming in by car, pack food and a big water jug enough to hydrate you and your family or friends, and you can just eat at the parking lot.


6. Bring your camera.  Whether you abide by film cameras or digicams, just bring one with you.  And extra batteries too, and film or memory card.

Star City's resident photographers will aim their huge cameras at you after a particularly trying time at the rides when you're especially soaked aboard your log boat on the Wild River.  In this case you must smile and look relaxed, because you don't know where those pictures might get posted on the Net.  But since those photos, just like the food, probably cost a bomb, you're not really going to claim them afterwards (unless you really want to).  That's why you brought your own camera.

7. Remember your physics lessons. Potential energy and kinetic energy to be exact, and G-force too.  No particular reason.  It just helps to know what's at work when you ride the rides.
 
8. Remember to breathe.  You scream at the top of your lungs especially during the kinetic part of the ride, but then forget to breathe, or else breathe too shallow.  That would really tire you out.  The next thing you know, you've passed out.  Wait, how can you know if you just passed out?

Whatever.  Just remember to breathe deep--because most riders don't--and you'll be okay. 

9. When you're on an ride-all-you-can ticket, by all means ride all you can!  And don't close your eyes in an effort to minimize the scare factor.  That's cheating. 

Remember roller coasters are very safe; they're subjected to precisely-controlled design and rigorous tests, not to mention constant maintenance, so you're in good hands.  In fact, you're more likely to figure in an accident during the trip from your house to Star City and back, than on a roller coaster.

So buckle up and enjoy the ride, and try not to get some on your seatmate.

Rabu, 06 April 2011

Star Wars Battlefront 3 | A Sneak Peak

From the much-anticipated Star Wars Battlefront 3 from LucasArts.


Selasa, 05 April 2011

Setups for Endless Survival

Who would have known the humble Gloom-Shroom could be so potent against the zombies in the Endless Survival mode?  

Some install an extra pair of Gloom-Shroom at the back to ward off the Digger zombies, while some put their faith on the unassuming Spiderocks.  

Whatever your leanings, PvZ pros will tell you to include in your arsenal:
  • a column of toxic Gloom-Shrooms, your lawn's first line of defense,
  • the ever-reliable Cattails, for targeted zombie deaths,
  • a Cob Cannon or two, for superior blasting,
  • lots of Winter Melons for slowing down the zombies' already plodding gait, 
  • and an Umbrella Leaf to repel renegade bungee jumpers and catapults alike.
I also swear by the very temperamental Squash; they come in handy and pack a nasty stomp which remarkably weakens Gargantuar.

Setup 1


Setup 2



Setup 3

Senin, 04 April 2011

Amanita Design is Back with "Osada"

After the brilliant Samorost 1, Samorost 2, and Machinarium, you're probably asking how can Czech game studio Amanita Design possibly top all that?  What's next?

Carefree or Spooky?  Scene from Osada

Well, Samorost 3 is still in the works (no screenshots yet though), plus two more titles: Botanicula (about critters with a mission to protect the last surviving seed in their planet--more on that later and Osada.

Osada is a web-based point-and-click interactive music video but without Machinarium's migraine-inducing puzzles.

The scenarios for each music video are reminiscent of Samorost: surreal and bizarre landscapes, peopled by bugs and howling dogs and oddball figures, in a hodgepodge mosaic of photos and drawings and animations. Think of the wickedly quirky music videos you'd expect to see from Mark Romanek.

The point of the "game" seems to be that you just have to listen to the music being dished out as you click your way through the screen.  Musical instruments employed in Osada include a banjo, keyboards, electric guitar, tube, sax, harmonica, Jew's harp, violin, clarinet, even the didgeridoo--an Australian wind instrument invented by the aborigines.   You can't get any more eclectic than that.
Scene from Botanicula

Osada features what Jakub Dvorsky, calls "Czech psychedelic country music"--richly multi-layered tracks always busy and festive, and the best part is you're the boss.  

One thing though, the music tends to be too short to be played comfortably and tolerably on loop (unlike the soundtracks of Samorost 1 and 2).  Get stuck in one music video, for instance, and the music will start to feel like annoying cacophony instead.

Incidentally, Tomas Dvorak--the man behind Samorost's hypnotic soundtrack--is absent from the list of musicians for Osada.

So you're clicking things on screen to activate the music.  But to what end?

See for yourself and enjoy.


* * *

Osada is now playable at http://amanita-design.net

Minggu, 03 April 2011

And the Mastermind Is...





Unlike the original plastic coding board and pegs of the original Mastermind board game, this one here is made of wood.  Very chic.






Over the years, the classic game has evolved, including a Mastermind with  5 colors (Grand), 8 colors (Deluxe), numbers (Number Mastermind) and words (Worf Mastermind) instead of colors, and even a  Mastermind Walt Disney  edition featuring Disney characters in lieu of the colors. 

The last mutation was in 2004 simply called New Mastermind, where the only new variation in the game is its five-player capacity.




Sabtu, 02 April 2011

Run, Shia, Run!


Shia LaBeouf utilizing his leg muscles (yet again) in Transformers: Dark of the Moon, to be released on July 1st.



Pic is from superherohype.com.  Michael Bay directs (yet again) and commentors on the site aren't thrilled.

LEGO Fun for instance complains:  I thought they were trying to convince us this film was actually about the Transformers...?
 
Where are the transformers? 


Right.

It's kinda sad because the Transformers, as one of the coolest superheroes of our childhood, deserve a better film adaptation, not something gimmicky as the last two films had been.


* * *
For what it's worth, I made the mistake of watching the first Transformers movie sitting in the front row of the cinema.  (The place was already jampacked when Edge, my sis, and I got there, and it was the only available seats.)  Not surprisingly, what with being super close to the screen and unable to re-engineer the focusing mechanisms of our eyes on such short notice, all we saw were metallic blurs here and there.

Actually, I made the mistake of watching the first Transformers movie.  Period.

Jumat, 01 April 2011

Botany Vs. Zombology Action Figures

I saw some Plants Vs. Zombies action figures at the Clipper store  (the Japanese/Japan-inspired novelty gift shop) last last week, and a single toy costs about 800 friggin bucks.  I think I picked up Tall-nut (always my favorite, next to Squash) and Torchwood (Torchwood had a nice orangy translucent plastic for a flame, while the rest of the body is rubber, kinda like your regular rubber duckie, but without the squeak.)  

Somehow, the label action figure doesn't suit them; they don't move or have movable parts; they just stand cute on your desk.  So it's a misnomer.


But if you google Plants Vs. Zombies action figures, you nevertheless get an image such as this:


I doubt these are the same set I saw at Clipper.  Those were large, as big as a pocket book, although for all I know the guys on the left could be big too, and not gashapon-sized.  (Squash is on the third row, far right, looking grumpy as ever.)   The set sells for $105 at Salesmanb2b.com.   The zombies are a no-show, however.


In any case, notice the lawn, it's studded with daisies.  I've recently reached 100 feet tall for my Tree of Wisdom, but because it's not 500 feet tall or 1,000 feet tall, daisies are about all the things I can make sprout for the time being.  1,000 seems such a long, long, looong time.