Ernest Hemingway was a writer who disfavors adjectives. True, his terse writing, influenced by his being a journalist, may have won him the Nobel Prize for Literature in 1954, but I don't think Maxwell would like that.
In Super Scribblenauts, released October last year by 5th Cell, the game's character named Maxwell, discovers the many wonderful brilliant outrageous insane uses of adjectives as modifiers of noun.
Previously in Scribblenauts, Maxwell was just conjuring nouns out of thin air so he can collect those prized Starites, but why stop at just nouns? So in Super Scribblenauts, game designer Jeremy Slaczka and his team introduced adjectives--which will certainly get gamers fumbling for more imaginative modifiers than just cool or nice or great or even super.
In the sequel, you type an adjective to describe your noun, say weightless dinosaur--or even a string of adjectives--weightless transparent winged angry puce dinosaur--and you get what you wish for.
And hopefully that exact apparition helps Maxwell get out of his current conundrum. The game, by the way, has 120 puzzles all in all, a little short especially for the particularly eloquent types, but still, for all the brain activity it subjects us to, Super Scribblenauts is a winner.
As in the original Scribblenauts trademarked terms and vulgar/profane terms are a no-no, so typing in Barney dinosaur or f*#%ing dinosaur won't get you anywhere. I've yet to try typing in existential to see what happens. Even sexy isn't recognized at all.
I bet this would make Ernest Hemingway reconsider.
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The Super Scribblenauts scores so far...
Metacritic 81%
Game Rankings 82.33%
Nintendo Game Magazine 86%
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